Building an effective Sealed pool can be a challenge, especially when Return to Ravnica enables three- or four-color decks to be a real possibility. Fresh off his Pro Tour experience, Josh has a rundown of tips to produce top results.
John Douglass regales you with the tale of his SCG Open experience, including a concept for a new cube and some Team Rochester action. This one’s all about the “side events.”
Think drafting Golgari is garbage? That the guild stinks? That you’re burying your chances? Justin says think again.
Justin Returns to Ravnica about six times (a Limited sample size, admittedly) and tries to figure out how the guilds work and what strategies they need to take over the city.
Before you get sucked into Return to Ravnica, take a journey with John Cuvelier through M13’s great limited format.
Nina brings us a truly epic drafting guide.
How bad does it feel to lose to a Bonfire of the Damned cast for its miracle cost? How good does it feel to crush somebody with fortuitous Angel tokens? It’s a perfect time to see if Avacyn Restored’s hyped Miracle mechanic created fireworks — or just fizzled.
Chase gives you a breakdown of what to expect in the Limited Environments of the the Prerelease.
Marcus Hensing reviews Undying in the Innistrad/Dark Ascension limited environment and looks forward to the role it may play in the Avacyn Restored draft format. Read on for the tools to evaluate Undying cards as the spoilers unfold and you open your first packs.
You may have heard of the term “flavor draft.” This concept, popularized by Luis-Scott Vargas and friends, involves modifying the rules of a draft based on flavor concerns. A classic example: should a One-Eyed Scarecrow be allowed to equip a Blazing Torch? Or, with Dark Ascension: how would a Headless Skaab wear an Executioner’s Hood? […]