Editor’s note: We would like to thanks all our loyal readers for their continued commitment to LegitMTG.com. We read/discussed/debated the many amazing entries we received for our Champions of the Maze contest. Each entry was first reviewed by our content manager, who removed the names from each entry before sending them to the appropriate judge to select without knowing who submitted them. We hope everyone had as much fun creating their Commander decks as we did reviewing them.
During my time as resident Angel at LegitMTG.com, I have tried to familiarize myself with all of the major formats our readers play and enjoy. I searched other sites for content, blogs, and so on. I found people who Cube, people who crush, people who Vintage, people who care about Legacy, and people in the Modern crowd, all without much crossover. People who play Vintage might dabble in Legacy but rarely seem to play Standard or Modern unless they’re actively trying to make the Pro Tour. People who spend years acquiring the pimpest version of a card for their Cube tend to want to play with their Cube.
In all my searching, I found only one format that crossed all boundaries: Commander. Everywhere there was a tweet about a GP or Gencon there were Cubers tweeting about hooking up with an EDH game, Hall of Famers slinging their 100 with content editors and average spellslingers alike. It always struck me that a format played by so many received so little serious effort at content development from the major sites. You have your required lists and breakdowns, but this is a format where someone builds a $4,000 deck with the pimpest 100 versions of cards, built around the Commander that was love at first sight. This is a format of fun.
My Angel posse understands the importance of fun and turned out in force to send me their brews. Because people who love fun rarely follow the rules exactly (and because I invented the contest), I have decided to call a tie. Here are the two brews that made me laugh, made me want to play, made me think of fun. Comments by the authors are included with their decklists:
Teysa, Envoy of Ghosts by Tyler Priemer
This deck started with an off-the-cuff remark about the new art for Teysa carrying a “pimp cane.” It was a good laugh, but it got me thinking. The Orzhov care only about excessive wealth, dress in ostentatious clothes and jewelry, and exploit others for their own gain. If that isn’t the textbook definition of a pimp, I don’t know what is. And given Teysa’s notoriety on Ravnica as Envoy to the Obzedat and the Orzhov’s Maze Runner, it would only make sense that she would be analogous to the infamous “Hollywood Madam,” Heidi Fleiss.
Teysa, Envoy of Ghosts
Melek, Izzet Paragon by Michael Robles
First off, this is an actual deck I have built. All the cards listed are cards I own!! The deck is built around copying everything and everyone, EVEN LANDS! Getting Magus of the Future and Melek out as soon as possible makes it so you can play anything from your library. If things get out of control, using your clones to copy just about anything makes opponents think twice about what creatures they want to cast.
For added bonus I have the fun combo of cards like Ral Zarek, Stitch in Time, and Mana Clash to go with Krark’s Thumb. I mean, if you’re going to be flipping a bunch of coins, why not choose your outcome? My favorite thing to do with this deck is to use Mirari, Rings of Brighthearth, and any other duplication effects with Goblin Game and Illicit Auction. I mean, if people are going to hide items, or bid on a creature, imagine how much fun it will be when they have to do it again and again!
So there you have it: Melek’s Duplication Station. The greatest spectacle on Ravnica!
Melek, Izzet Paragon
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