As we progress along in our journey to outline the Standard metagame, we sometimes have to give due respect to the new archetypes that are created with the release of new cards. This week, we get to play with one of the standouts from Dragon’s Maze — Advent of the Wurm.
Being able to produce threats almost exclusively on your opponent’s turn is nothing new to Standard ever since Restoration Angel saw print. The traditional Flash shell was UW-based, which then evolved into the RWU version that we all love or hate, depending on which side of the Island you fall on.
Recently, Matt Costa unleashed a new twist on the archetype, which opted to add green for a new dreaded tool.
Matt Costa – SCG Somerset
Since that finish, there were a number of potential changes that he recommended in this article posted after the event.
The Advent Of A Powerhouse
I have been very high on this card since it got spoiled, and I couldn’t wait to see where it ended up in Standard. Making a 5/5 for four mana is good, but making it at instant speed is excellent. There are three other things about this card that really pushes its value even higher in today’s metagame; many of the aggressive decks are playing x/1 or x/2 creatures in swarms in order to try to outrace their opponents, so being able to create an instant blocker, eat an attacker and then swing into any defense that an opponent could produce and still trample over is amazing.
In a world of Lingering Souls, I definitely want my trampling 5/5 wurm.
Another important consideration is that the wurm created is a token. This allows us to create some extra card advantage through both Snapcaster Mage and Trostani, Selesnya’s Voice post-board, as both of these allow us to get more than just the one Wurm from each copy of Advent.
Being a mono-green wurm is also amazing, as it lets us play copies of Renounce the Guilds freely without costing us any of our permanents. Renounce is an excellent answer to many of the difficult cards from our opponents, such as Boros Reckoner, Olivia Voldaren, and Sire of Insanity.
After a week or so, Sam Black latched on to this version as his pick for the best one:
The Pen Is Mightier Than The Sword
I really liked this list, as adding both Voice of Resurgence and Runechanter’s Pike provides great additional levels of strategy to the already agile deck capacity. Voice of Resurgence is another strong addition from Dragon’s Maze, which can be very good against aggressive strategies and further encourage your opponents to play only on their turn, which is something we want them doing anyway.
Runechanter’s Pike allows us to capitalize on the high density of instants and sorceries that we are running, and it plays very well with Moorland Haunt tokens, Restoration Angels, and the trampling wurm assault. Since I wanted to add extra copies of Selesnya Charm and Renounce the Guilds, I opted to cut a Clone and a Dispel to make room for these Jund and Junk slayers. I have been involved in a number of productive discussions about the deck list with Jason Clark (@realevilgenius), and when it came time to play the list on the stream, I could think of nobody I would rather have co-piloting the deck.
Let’s see how the matches played out:
I never felt like I was totally out of the game until we were dead. This seems like a funny statement to make, but as long as I had all my colors of mana, every draw felt like it could help to win the game. So many of the cards are versatile, and with Snapcaster being a wild card in the mix, nearly every draw is live. This very versatility is one of the reasons that pilots of this deck will be greatly rewarded with repetition and lots of game play; there are always multiple lines to pick, and understanding your opponents’ plans of action and paths to victory will help you pick the correct strategies that you should play to.
The post-board plan of becoming a tempo-based life gain deck against aggressive decks turned out to be extremely effective, and cutting the Dispel was clearly a mistake. Our last opponent was a RWU Flash deck, and we were severely punished for not having access to as many Dispels as we could get our hands on. I was mostly not impressed with Aetherling this time around, and could certainly see cutting one and the Selesnya Charm for two Dispel to bring the board up to three. With the recent rise of Auras, it could also be correct to add a Ray of Revelation instead of one of those Dispel as well.
When playing the deck, I came across two major issues that merit discussion. First, I often found myself having mana difficulty. I was often short a color, or had a hand glutted with four-drops and only three mana. The mulligans felt really poor, and I found myself needing to use them far too often for my liking.
Cavern of Souls is obviously a beating for this style of deck, as it makes your Syncopates extremely bad. The presence of Lingering Souls and Unburial Rites in the format makes Syncopate a necessary tool, however.
This week’s winner of LegitMTG money is Travis Hall (@travishall456). Please make sure that you email firstname.lastname@example.org with the ID of your Legitmtg.com user account to collect! If you don’t comment on the article, you can’t win any money; do the right thing, folks!
I have the one and only Reid Duke on the show tonight to run us through some classes on Jund. With Jund being the most popular deck in the metagame, you know that I had to get the master to walk us through it. www.twitch.tv/legitmtg at 9:30pm EST – Be There!!
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