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Core Set 2021 is here!

Written by Scott Campbell on . Posted in Competitive Magic

Core Set 2021 is here!

Scott Campbell

Scott Campbell, also known as MTGPackFoils, has played Magic: the Gathering since Revised. He mostly plays Azorius based Control, or Golgari based Midrange decks. He also enjoys MLB, D&D, and is a former DJ.

Hello everyone, and welcome to another article here at Legit MTG. Who is excited for Core Set 2021? The new set releases on July 3rd, and there’s going to be some fireworks. Make sure you get your pre-orders in over at LegitMTG.com, and bookmark the site for any singles you need.
   
I love Core Sets (as you may know), and there is discussion that this may be the best Core Set ever printed. While I’m sure that will be up for debate for some time let’s dig in to what this set has to offer shall we?

Dogs and Cats…living together?



Wouldn’t this be a sweet Duel Deck? In Core Set 2021 Dogs are an official card type, and cards with the creature type Hound will now be corrected in the rules as Dogs. For those of you out there who wish to build a deck around these creature types this is definitely the set for you. In fact Rin and Seri, Inseparable is the buy-a-box promo so if you buy a booster box you get that card (which is a Legendary Creature Dog Cat) as a bonus. Now you can build a Commander deck with Dogs AND Cats. Get at it folks! I know you want to.

Reprints?

Yes there are reprints here. While not even 50% full of them there are quality, and needed reprints in this set. Let’s take a look at the list:

While the inclusion of the enemy color scry lands is odd keep in mind when Zendikar Rising releases this fall that Core Set 2020, where the enemy color scry lands first saw a reprint, would leave Standard. Keeping these lands available while Theros Beyond Death is legal makes sense. It may be disappointing, but I can understand why they were reprinted.
   
This list above is just the rares, and mythic rares seeing a reprint. Cards such as Ugin, the Spirit Dragon, and Azusa Lost But Seeking were in dire need of a reprint while cards such as Heroic Intervention and Massacre Wurm were also needed especially for Commander players. Keep in mind that Double Masters comes out in a few months so this should whet your appetite until then. What is interesting to note is that Containment Priest is now Modern legal, and Grim Tutor is now legal in Standard after only being printed last century in Starter 1999. 

Are you excited for this set yet? If not perhaps these cards will help you then.

White

  • Common – Revitalize: While this card may not seem like much I enjoyed playing it when it was legal in Core Set 2019. The ability at instant speed to draw a card AND gain 3 life can often keep us control players in the game. Especially when this effect is just 2 mana.
  • Uncommon – Angelic Ascension: This is an interesting card, and hard for me to evaluate. While yes a 2 mana removal spell at instant speed is always welcome you can target your opponent’s creature or planeswalker, and wrath the board next turn, or target your own creature or planeswalker that’s about to die and make a 4/4 flying angel. Keep an eye on this.
  • Rare – Glorious Anthem: It’s been awhile, but this to me signals a return of aggro, and possibly in colors other than red or perhaps a Boros deck? Nice to see it back.
  • Mythic – Basri Ket: A new planeswalker from the plane of Amonkhet this 3 cost planeswalker would feel more at home supporting an aggro build than being built around it. The 1st ability does not protect it, the 2nd ability adds attackers, and the ultimate generates more tokens. This might be a good inclusion in your Commander decks with a token theme.

Blue

  • Common – Frantic Inventory: An instant speed “fixed” Accumulated Knowledge? Sign me up!!! 
  • Uncommon – Rain of Revelation: Drawing three cards for four mana, and discarding a card might not seem like a lot, however doing this at your opponent’s end step can dig you pretty deep into your deck looking for a much needed answer. It might see some play, but not a lot.
  • Rare – See the Truth: This is a sweet rare! Not only are you just “looking” and not “drawing” cards, but using the 1st ability on Teferi, the Time Raveler you can cast this at instant speed. Couple that with Snapcaster Mage and you put all three of those cards in hand. Even with Teferi, Hero of Dominaria you can cast this at sorcery speed, and get your two mana back with his first ability. I definitely need a playset of this.
  • Mythic – Teferi, Master of Time: …and now we get to the face card of the set. Look at this card! With a cost of 2, and 2 blue he enters play with 3 loyalty counters, and has some sweet abilities.

    • +1 Draw a card, then discard a card.
    • -3 Target creature you don’t control phases out (meaning it leaves play, but returns on it’s controllers next turn. All counters, enchantments, and etc are still with it).
    • -10 Take two extra turns after this one.
    • …oh and these abilities can be used at instant speed. Absolutely absurd!

Black

  • Common – Village Rites: Not only can blue draw cards, but so can black. In builds where you have a lot of tokens, or Aristocrat style decks that provide a benefit for sacrificing creatures, this will be a great addition. Sometimes those decks can run out of quality spells (if not just cards in hand) so this will definitely help.
  • Uncommon – Silversmote Ghoul: Remember Creeping Chill? That’s one way to gain 3 life. This could be a new entry into Modern Dredge. It would trigger Prized Amalgam too.
  • Rare – Hooded Blightfang: While I’m not happy to see a deathtouch creature be able to destroy planeswalkers, it also gives that ability to all of your creatures with deathtouch. It could be hard to kill with a converted mana cost of 3 and a toughness at 4. 
  • Mythic – Liliana, Waker of the Dead: While a 4 mana 4 loyalty planeswalker should seem exiting her abilities are very focused on the graveyard. If something were to happen to it then ⅔ of her abilities become useless. Perhaps just keeping the opponent’s hand empty may be enough, but if you have this against an aggro deck (which usually plays spells on their turn) then you’re losing the race as your opponent is doing more than 3 damage to you each turn.

Red

  • Common – Goblin Arsonist: Another reprint this common goblin makes blocking difficult for your opponent. 
  • Uncommon – Soul Sear: Even planeswalkers with 5 loyalty are not protected when it comes to this spell. Neither are creatures with 5 toughness. Keep an eye out for this.
  • Rare – Chandra’s Incinerator: In the color that usually deals non-combat damage to the opponent having a 6/6 with trample for cheap can possibly swing the game.
  • Mythic – Chandra, Heart of Fire: Having two +1 abilities is pretty solid, and gives you a range of options. You can either Shock something (or someone), or if you have no cards in hand play one (or more) from the top 3. While the ultimate requires 9 loyalty to use the other abilities make up for the high ultimate. Pretty solid.

Green

  • Common – Llanowar Visionary: While not great I can see this being played in dedicated Elves decks. A 2/2 for 3 mana that draws you a card when entering the battlefield is not terrible.
  • Uncommon – Fungal Rebirth: Did your opponent just wipe the board? For 3 mana you get your creature back and a pair of 1/1 Saproling tokens. That’s a great deal.
  • Rare – Azusa, Lost but Seeking: I know I already spoke about this, however this card is highly played in Commander, and a part of Modern decks. Having it in Standard again is a great inclusion. I’m not sure if green needs more ramp though.
  • Mythic – Garruk, Unleashed: While he comes with a typical Giant Growth ability for his +1 I want to focus on the -2 ability. It could be a -1 if your opponent has more creatures. You will need to be careful on your sequencing so you can make a beast token, and then play a creature to help equalize the board. Assuming you have the mana. Which green always does. However use this in a Commander deck with Doubling Season, and go get any creature from your library on your end step and put it into play. Yeah. The ultimate is that gross.

Multicolor, Colorless, Artifacts, and Lands

  • Common – Radiant Fountain: While this may not appear exiting having a land that provides life can help against aggro decks. Having this come into play untapped is also beneficial, and this could see play in a number of 2 color decks.
  • Uncommon – Indulging Patrician: It’s true that uncommon multicolor cards are primarily made with draft and/or sealed in mind, however this is a card I’ll be trying in my Edgar Markov Commander deck. Being a creature with Flying and Lifelink, and in a deck with other creatures that have Lifelink, it should not be that difficult to have it’s ability activate each turn.
  • Rare – Fabled Passage: While recently released in Throne of Eldraine this card is important in the construction of mana bases in Standard. Having a reprint of such a new card is pretty refreshing to see.
  • Mythic – Ugin, the Spirit Dragon: Not seen since Fate Reforged this card is a powerhouse. Currently in Modern Tron decks this card will have an impact on Standard as long as green continues to ramp like it does. The -X ability is always the winner here for me as removing everything on the board that has a color is quite strong.

In Conclusion

Core Sets can bring a lot to the table across all rarities, and sometimes bring along quality reprints. During this period at the end of the current Standard, and before the rotation in the fall, some decks can get stronger and new ones can even rise out of nowhere. What cards are your favorites? What do you look forward to brewing with? Share your thoughts below, and follow me on Twitter as well as Facebook.

Next Week

By this time next week summer will officially be here. So get your sunscreen ready because it’s going to be hot, hot, hot!

Until then…

TAP MORE MANA!!!

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