Mono Green was the first deck I built when I started to play paper Magic, and it was the last deck I played in a paper Magic tournament. Times have changed from me opening a lot of Fallen Empires packs from comic books to today. Craw Wurm was never an impressive creature, but compare it to creatures of today. For six mana you get a 6/4 vanilla dork. In today’s deck we have a 5/4 with evasion for three mana that can be in play on turn two. We also have a 12/12 with trample that be cast for GG. Of course when you cast it at that mana cost you should be saying GG to your opponent, but they will probably say no GG, was BG.
Which is also what color today’s deck is! Though the Black is really just there for the smallest of splashes, we want to be able to take advantage of Scrapheap Scrounger’s return ability.
We start off with a playset of Llanowar Elves, which I believe is how Brian Kibler used to start off his Standard format deck lists. The elves are incredibly important to this deck, as they allow us to cheat out one of several powerful three drops. They also make your Ghalta cost two less (one for the power, one for the mana they produce), so in that case, Llanowar Elves are a Sol Ring. The best three drop in the deck is Steel Leaf Champion. This 5/4 for GGG is incredibly unfair against some matchups, as the can’t be blocked by creatures with a power of 2 or less text makes him incredibly hard to deal with outside of removal spells. It takes two pieces of damage based removal (unless, I guess the Cut is played on it) to get rid of the creature, and that’s great because that’s two less pieces of burn pointed at your head. After this weekend’s breakout performance by BR Vehicles, Thrashing Brontodon is very important! This 3/4 for 1GG not only blocks well against the decks that feature motors and such, but it can also sacrifice itself to treat a Heart of Kiran like some tasty leaves. Rhonas the Indomitable is the last three drop of the deck. This hard to deal with god makes your creatures bigger, which is great because it needs another 4 power creature to attack alongside it. It’s ability also gives a creature trample, which messes up combat math a bit more!
If you’re not casting a three drop on turn two, all is not lost. Scrapheap Scrounger is a wonderfully aggressive two drop to play that can keep coming back for more! Merfolk Branchwalker can also be aggressive with they explore mechanic, or not as much and find you a land with the same one. Heart of Kiran is a must answer threat. Most creatures in the deck will crew it easily, and the 4/4 Flying Vigilant body that it provides is no joke! It’s also a great vehicle to transport your Greenbelt Rampagers around in. It’s a harder to cast 3/4 which is weird to say about a creature that costs one mana, but you have to bounce it back to your hand if you don’t have the energy to pay for it. It leaves you with one Energy, so cast it, bounce, cast it again, bounce again, and cast it for the final time. You’re really looking a 3/4 for GGG, which still is not the worst deal in this deck.
The ultimate pay off to all these cheap, high powered monsters is Ghalta, Primal Hunger. After a turn one Elf, we play a Champion on turn two. We are left with 2 lands and six power in play. During the third turn we play our third land and a Heart of Kiran. Crew that up with the Champion and we have ten power in play. Tap the last land and the elf, and suddenly our opponent is having to evacuate Isla Nublar.
It’s a Jurassic Park joke, I am ever so timely!
Blossoming Defense is the card we turn to to protect our creatures from removal, giving one of our giants Hexproof seems to be even a bit more unfair.
Mono Green sure has come a long way from the early days of Magic, and if you want to let your inner Timmy out and smash, this is the perfect deck to do so with!
Raul Vallejo Steel Leaf Stompy
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