I know yesterday I said I wouldn’t be covering Standard as much, and that I would only be writing the Daily Decklist when the site needed content, and as it turns out, I stumbled upon a sweet Standard deck and the site needed content, so here we are, you clicking the link that is near my dumb face and sitting down to read about a Blue Black deck that started out if I recall correctly as an idea from Gabriel Nassif, and has since been championed by Ali Aintrazi as a solid deck.
Looking at the reddit thread that Ali started, there is a treasure trove of information there, why Ali is playing or not playing certain cards, what he thinks about it, and it’s an important resource for anyone who is looking to play the deck. Another important resource is actually getting to watch the deck in action, and Ali captured his 5-0 performance in this three hour video. Granted three hours is a lot to take in, but watching someone as talented as Aintrazi pilot the deck is an absolute delight. It captures the raw power of the deck and is an entertaining view.
I can’t really add much to the discussion of the deck. Ali has done such a great job on the thread, but I admire this deck so much. When I was first going to PTQs, in the dark ages, I would try to make decks like Stasis work. The whole creatureless maindeck has so much appeal to me. It blanks removal in your opponent’s deck. It leaves them with a fistful of cards that do nothing. You’re getting so much card advantage, not only through your draw spells, but also through the fact that your opponent just doesn’t have any targets to use their cards on. While you are grinding them out of threats, you get to reuse them with the saga, and eventually take really big turns when the saga hits the third chapter.
The third chapter is where this deck really gets to kick in to overdrive. At bare minimum you’re going to be able to cast the instant and sorcery that you got back and copy it, which is a pretty impressive turn, it’s what you get to do after that that makes the deck sick. Getting to cast two copies of Yahenni’s Expertise for example, should clear the board of just about everything in Standard, Ghalta, Primal Hunger notwithstanding. You’ll also get to cast a three drop for free as well, which will get copied with the Conjecture, and giving you even more momentum. Your copies of Fatal Push will have the revolt ability turned on, because the enchantment is sacrificed, so you’ll be killing creatures that cost up to four. Opt is letting you Scry 2 and draw 2. Fungal Infection is making some blockers (unless of course your opponent uses all that useless removal!) and killing higher toughness things. Divination becomes a draw four. Duress let’s you take two cards. With the City’s Blessing, Secrets of the Golden City is a draw six. Vraska’s Contempt exiles two things and gains four life. After you finish up your turn with the third chapter, you should be in a commanding position, one overlooking a decimated opponent. From there winning should be easy enough. Mastermind’s Acquisition can grab a copy of Torment of Hailfire, The Scarab God, or Metallurgic Summonings (which when combined with the third chapter, should be terrifying enough to nearly any Magic player). Lich’s Mastery seems like a really clever way to beat UW Control.
I love this deck a lot, and while I wrote about the version that Ali streamed, there is an updated list in his reddit thread. If you’re looking for something unique to play in Standard play this deck. If you want a deck with a lot of decision making, one that rewards planning ahead and taking every advantage you can, this is the deck for you.
The Mirari Conjecture
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