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Hour of Devastation: Modern

Written by Joshua Claytor on . Posted in Competitive Magic, Modern

Hour of Devastation:  Modern

Joshua Claytor

Joshua is the current content manager of Legitmtg.com and Puremtgo.com.

This is a rough transcript for the video as presented.

Hello everyone and thanks for hanging out with me here on Legitmtg.com! Hour of Devastation prereleased this weekend and with it’s release on MTGO Monday, formats should start getting impacted by the new cards soon! We’ll have decklists and data and soon enough the Pro Tour will be here and Standard will be solved and it will be time to start talking about new cards again before we know it!

Standard of course will be where the bulk of these cards see play, but there are some pretty meaty nuggets here for other formats. Mirage Mirror looks like it could be super cool in Vintage, well at least that is what one of my friends says, I am going to believe her for now, as I have no idea what Vintage looks like, or, well really how to play the format. Torment of Hailfire is going to be one of the most annoying cards to see play in Commander, though I can’t wait to jam a copy into my Vial Smasher the Fierce deck. Tribal Wars gets a Horse Lord in Crested Sunmare, which has excited more than a few people over at PureMTGO.com and gave me the greatest picture of all time, from the vlog cohost Andrew Nelms.

While these other formats are great, if you know me well enough you know that I subscribe to the school of thought that that is only one true format, which is Modern. What cards from Hour of Devastation might impact the format that I love? Let’s get to the card image gallery and go from there!

Cards that I think have chance and brief reason why

Gideon’s Defeat: Killing the occasional attacking Gideon is super nice, but exiling Kitchen Finks is what I am here for!

Oketra’s Last Mercy: Mass life gain? In my format? Sure, it’s a nice foil to burn, and the draw back of not being able to untap lands is not that big, considering you should be able to live through it. Sorcery speed is not great, I think that’s a bigger drawback!

Overwhelming Splendor: Jamming that into Enduring Ideal.

Solemnity: Take that Counters Company. But also take that Infect!

Steward of Solidarity: People think this might be the card that makes Intruder Alarm a thing in the format. I do not, but hey, if it makes Intruder Alarm a thing, than that is just super!

Fraying Sanity: Fits in well with Esper Mill.

Jace’s Defeat: A fancy Gainsay, or foreshadowing an unban of Jace, the Mind Sculptor? Why not both?

Strategic Planning: A super card for Storm, has seen play in eternal formats, can see it seeing play in Modern.

Striped Riverwinder: A new toy for Living End, or maybe a reason to go into a more Grixis direction.

Bontu’s Last Reckoning: Possible, the drawback does not seem that bad when your opponent has to rebuild.

Liliana’s Defeat: After Solemnity I think this might be the best card in the set for Modern. Kills Death’s Shadow and Liliana of the Veil.

Razaketh’s Rite: Going super deep on a tutor that Living End might not need, but might want anyways.

Abrade: Versatile sideboard card, may not make the cut over other options, but it is here.

Chandra’s Defeat: Kills the most walkers in the format I think with Nahiri, the Harbinger, various Chandras, and Koth of the Hammer seeing play. Hope for it to one day kill a Tibalt.

Hazoret’s Undying Fury: A fine Mind’s Desire variant that kinda scares me if the right deck is found for it.

Life Goes On: Feed the Clan sees play, this can too!

Majestic Myriarch: Dig this in Elves.

Nissa’s Defeat: Like this for blowing up enchanted lands, but really like this as an answer to the various Garruks that run amok in the format.

Ramunap Excavator: Crucible of Worlds with feet that beat. I’m fine with this.

Rhonas’s Last Stand: Play this on turn two, cast a Rancor on turn three, who cares if your lands don’t untap until turn 4?

Claim/Fame: Neat reanimation spell that can take advantage of combo engines.

Leave/Chance: Potential engine card in the format.

Refuse/Cooperate: Gonna dome people for 6 when a last ditch Wurmcoil Engine is cast. Will hopefully one day send 15 to face of an unsuspecting player on day as well.

Hollow One: Potential Living End toy, not sure it is needed.

Mirage Mirror: Not sure where, but I do think this card is very playable.

Hostile Desert: Additional win condition for Life from the Loam decks.

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