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In Search of a Legacy Part 5

Written by Corey Worden on . Posted in Competitive Magic, Legacy

In Search of a Legacy Part 5

Corey Worden

I started playing Magic in 1998 in high school. I took a large break from about 2000 until 2013 and I am now a PPTQ and GP grinder. I live in Wyoming and rely on MTGO as my main means of practice and I travel to Utah and Colorado for many premier level events. I am a college instructor and a lab associate for our local hospital. I am married with 2 children who I hope will one day be better at Magic than I am. Follow me on Twitter @coreyworden and https://www.twitch.tv/starrbuk​

Hello everyone! I am back with an update to my journey through legacy! It has been a couple months since my last update which due to the nature of the budget I set for myself is how things will continue until I finish the last few card purchases. When we last left off I needed the following cards:

1 Reanimate
4 Force of Will
2 Verdant Catacombs
1 Bayou
1 Tropical Island
1 Underground Sea
1 Flusterstorm

Since this time I have purchased the final Reanimate as well as my playset of Force of Will. I have played this deck in roughly 30 or so matches without Force of Will and I have to admit, this deck is hard to protect its combo without them. Many of my matches have had me reanimating a Griselbrand on turns 1-3 only to have it countered. This deck is very much a glass cannon in practice. If you cannot push through an early reanimate target you kind of durdle around while your opponent establishes control of the game. Now that I have the Force of Will I find my matchups are much more winnable.

Here is my decklist now as it stands:

4 Chancellor of the Annex
1 Elesh Norn, Grand Cenobite
3 Griselbrand
1 Tidespout Tyrant
1 Iona, Shield of Emeria
3 Lotus Petal
4 Brainstorm
4 Careful Study
4 Entomb
3 Ponder
4 Reanimate
2 Collective Brutality
3 Daze
4 Exhume
4 Force of Will
1 Bayou
3 Island
4 Polluted Delta
2 Swamp
1 Tropical Islans
1 Underground Sea
3 Verdant Catacombs
1 Ashen Rider
1 Duress
1 Flusterstorm
2 Pithing Needle
4 Abrupt Decay
1 Echoing Truth
1 Golgari Charm
2 Show and Tell
2 Massacre

Now that the format seems to be settling a little with Miracles being less of a threat than before I have found myself considering some changes to the deck. Abrupt Decay has been a format staple since its release and for good reason, the card is really a catch all for a number of problematic cards. But lately it seems every deck capable of playing it was just forcing it into the 75 as a necessity against Sensei’s Divining Top and Counterbalance. I am wondering if I need this card anymore or if I can dedicate this slot to something more useful to my game plan. I am certainly not a Legacy aficionado and do not understand many of the card interactions and matchups in the format yet. But I only side this in against Miracles so I want to explore using something else. Here are the cards I have considered:

Gitaxian Probe:

I love this card. As everyone is aware, when Wizards decides to print cards that cheat mana they always become busted. Probe has been banned in Modern and Vintage but left alone thus far in Legacy. Having access to a free way to make sure the coast is clear to reanimate sounds like a super lucrative interaction that my deck would be interested in playing. My only other thought about this card is I have been considering it in my main deck lately as well. I have no cards I can cut out of the main deck, so I would have to run this as a 79 card deck which is absurd in almost every situation in my mind. However, the card is free and replaces itself so it really isn’t a 79 card deck baring a few exceptions like Chalice of the Void on 1.

Jace, Vryn’s Prodigy:

I have played quite a few games where my reanimation spells are countered and surgically extracted and I just sit there cantriping with no way of wining as my deck is not capable of casting any of the creatures in the deck in almost every situation. Baby Jace could allow me to get back some of these reanimation spells as well as net me a few extra cards along the way and the ultimate emblem is a way to close out a game where my ability to reanimate has been taken away.


Tarmogoyf is a great card still in Legacy but it has lost some of its appeal with Fatal Push in the format. But the power you get for the cost is almost always a great advantage, I am going to test this out against a few matchups to see if there is anything there.

Gurmag Angler:

Speaking of Fatal Push and cards that are a great rate for their cost. Angler is likely a better choice than Tarmogoyf and easier to cast in this deck.

Fatal Push:

This card is a house in the format. I want to play it but as a dedicated combo deck I really don’t have room for it. This does kill Leovold really handily and that card is problematic for Griselbrand/Brainstorm decks. If I keep Abrupt Decay in the deck it will be because of Leovold.

I look forward to finishing up the last couple cards this deck needs before I start the long wait towards buying dual lands and I hope to bring you some more Legacy content in the meantime. I would like to thank Legitmtg for hosting my article and Desert Keep Games for the incredible deal on a playset of Force of Will. Until next time, when in doubt show em your ‘goyfs.
Follow me on twitter @coreyworden, www.twitch.tv/starrbuk, and my MTGO name is Starrbuk

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