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Mono Blue Auras

Written by James Heslip on . Posted in Casual Magic

Mono Blue Auras

James Heslip

James is a budget Magic connoisseur who values silly strategies and rogue decks. He has been playing Magic since 1998, and competing in Legacy events since 2010. When he is not teaching high school English, he can be found brewing Casual and Legacy decks to play with his students and peers. Always appreciative of feedback, he loves it when people send suggestions and share crazy decks with him!

Aura Week is ending, and we have one last Aura deck to showcase. Blue has had some star auras in the past. Power Artifact has been helping players achieve infinite mana for decades, Curiosity has drawn more cards than we can count, and Pemmin’s Aura has enabled some crazy shenanigans. I even remember playing Unstable Mutation decks in Shandalar back in the day, and who doesn’t love a good Mind Control build? Like the previous four lists, we’ll be doing something a little different compared to historic lists. Today’s deck also takes advantage of a self-bouncing aura. How exactly can Blue abuse such a mechanic? Well…

The Core

Shimmering Wings shares both the casting cost and return cost of Crown of Flames and Whip Silk, making it much easier to abuse than its Black or White counterparts. This is great news, as there are plenty of enticing targets for our wings to enchant.

Triton Fortune Hunter is the best creature we could give the gift of flight. With the merfolk soldier in play and Wings in hand, we’ve got the best Blue version of Enchantress out there. Of course, he doesn’t mind being targeted by any of our other auras, either.

The Backup

Slither Blade and Triton Shorestalker are included for the same reasons that Tormented Soul was included in our Black list. They hold auras well, especially utility auras. On either of these elusive attackers Curiosity feels broken, drawing you extra cards for free every turn. Sigil of Sleep is another powerful enchantment. With it, you can freely bounce any of your opponent’s most threatening attackers, or their most annoying defenders. Rogues love a good guise, so Auramancer’s Guise fits them perfectly. Cast it in the later turns of the game for a quick unblockable kill shot.

Elusive Spellfist can easily become unblockable, just like her one-drop allies. Similar to creatures used on previous lists, her almost-prowess ability keeps her relevant at all stages of the game. This is especially true if Shimmering Wings is available. If not, she also carries Ordeal of Thassa well.

Curiosity, Ordeal, and Triton all provide a large amount of card draw for the deck. Meletis Astronomer gives us some much appreciated card selection, too. If there’s a specific aura we’re looking for, he’ll find it for us. Looking three cards deep every time we cast Wings means we’ll often choose him as our target instead of Triton.

Sigil of Sleep does well to keep us alive, but we can’t always find it, or hit our attacks. So, Agoraphobia was also included in the list. Early on, it can make key attackers much less threatening. Though costly, if we’re in enough of a pinch we can also use the built in bounce effect to trigger the abilities of our creatures.

The Final List



Cost: $12.50 at the time of publication.

Playing the Deck

The slimy unblockable rogues can hit the field first for some early damage. Enchanting them with Curiosity or Sigil of Sleep in the starting turns can often lead to an early victory. Ordeal of Thassa should also be one of your first choices. This way, you can grow your beaters sooner rather than later, and get those sweet extra cards, too.

Meletis Astronomer and Triton Shorestalker come next. If the card draw from Curiosity and Ordeal haven’t found Wings for you, then start popping auras onto these guys until you do. Agoraphobia will keep you alive until then. Again, don’t be afraid to target your own creatures for some much needed triggers.

If all goes well, you should be able to build a substantial board fairly early. From there, use Wings and Spellfist to kill your opponent as soon as you can. Guise is your late game finisher which should give your beaters just enough juice to claim victory. 




Mark of Eviction is another aura that bounces itself, allowing for easy triggers. It can also be used to slow your opponent, keeping them from developing a board state that you can’t overcome. If you want even more protection, Ice Over, Ice Cage, Zephyr Net and others are all decent options.

Fumble and Hubris are interesting in that they can be used to protect your enchanted creatures from removal without having to worry about losing all of your auras in the process. Sure, a Thassa’s Rebuff or similar counter magic can work just as well, but it’s not nearly as flashy.

With enough mana, Sage of Hours can net you infinite turns after some Shimmering Wings shenanigans. Perhaps the coolest creature to abuse with wings, though, is Willbreaker. I very much wanted to include her in today’s list, but her casting cost was too much for the deck to handle. Not to mention her actual price tag, too. Still, it’s hard to argue with taking control of every creature your opponent plays for two mana a piece.

Conclusion

That’s it for aura week. I hope you enjoyed these enchantment-themed lists! What did you think of them all? Tell me about it on my facebook page. You can also send me an email at Spooky386@gmail.com. Wondering how my decks have changed since I last wrote about them? Check out all of my updated deck lists here!

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