The second list for Aura week seeks to abuse White’s many aura-centric options. White has had a long history with auras. Iconic spells like Holy Strength, Spirit Link, and Empyrial Armor were commonly seen enchantments in their day. Since then, there have been many more powerful auras, as well as aura support, that has been released. One of the most unassuming is Conviction.
Much like yesterday’s list, I’ve decided to focus on an enchantment that can bounce itself back to our hand. This allows us to abuse the abilities of cards which benefit on the recasting of said auras. While more mana-intensive than last week’s Crown of Flames, Conviction is our best option here. The two-mana spell can provide us with some protection from attackers while we set up, thanks to the toughness buff it gives. Shackles is a higher CMC bounce aura which can stop opposing threats in their tracks. We’ll include both in the list.
Like many of the Red creatures mentioned in the previous article, Heroic and Prowess are relevant abilities which White creatures have access to. An ability not mentioned last time was Constellation. Similar to prowess, Constellation is an ability which triggers every time you play an enchantment. This makes Pious Wayfarer one of the best one-drop creatures we could hope for. As our ability to cast and re-cast Conviction grows, so too does the human. Blessed Spirits serves a similar role, but its growth is permanent. Vanguard of Brimaz is much like Akroan Crusader from our last article. He’s more difficult to cast, but the tokens he creates have vigilance, which is nice. Mesa Enchantress supplies powerful card draw. With her and a cost-reducer in play, Conviction becomes a repeatable two-mana draw spell that finds additional threats to flood the board with. Alseid of Life’s Bounty can protect her, your enchantments, or your major threats. Being an enchantment itself means playing it will also trigger your Enchantress and Spirits.
The Final List
Mono White Auras
Cost: $11 at the time of publication.
Playing the Deck
Simply enough, Wayfarer and Alseid are your first to hit the field. Their low CMC would have this occur naturally, but you would want this anyways, as both their abilities make them strongest if they are in play as early as possible. Alseid’s protection can also enable a game-ending push, should your opponent have only one color available for their blockers.
Today’s list focuses much more heavily on the bouncing ability of its auras than its Red cousin. It doesn’t have to be this way, though. If voltron is more your style, then there are plenty of strong options. The most obvious are cards like Ethereal Armor, All That Glitters, and Sage’s Reverie. Creatures like Kor Spiritdancer would work wonders in such a list, if your wallet allows it.
There are a large number of viable Heroic creatures to choose from, if you prefer the mechanic to something else we’re playing. Tethmos High Priest is worth mentioning, as his is a unique reanimation ability which can be extremely powerful in the right list. Alseid of Life’s Bounty pairs well with the cat cleric, as an example.
If card draw is your thing, then Spiritdancer and Enchantress are not your only options. Sram, Senior Edificer can give you the fuel to fill the board. Additional cost-reduction creatures are plentiful, too. Starfield Mystic can gain you some life, and Danitha Capashen, Paragon is both a beater and a cost-reducer.
Finally, if you want to add in some silver bullets to the list, Open the Armory and Heliod’s Pilgrim can help you find them at the right time.
Two down, and three to go! What did you think of today’s list? Tell me about it on my Facebook page. You can also send me an email at Spooky386@gmail.com. Wondering how my decks have changed since I last wrote about them? Check out all of my updated deck lists here!
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