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Priemer’s Primers: Remember the Titans

Written by LegitMTG Staff on . Posted in Competitive Magic, Legacy

Beyond a shadow of a doubt, Emrakul, the Aeons Torn is the definitive “Timmy” card. The biggest, baddest monster in the game was one of the greatest enigmas for players. “Just how on Earth do I get to fifteen mana to put this thing into play?” Then someone put two and two together and Sneak and Show was born. However, a subsection of players exist that still aim to hardcast Emrakul and all its Time Walking goodness. If you’re one of these players, then you’re in for a treat. This week we’re breaking down Titan Post!

While typically referred to as 12 Post or 11 Post depending on the build, the engine remains the same. Cloudpost is a land that produces one colorless mana for each Locus land like Cloudpost and Glimmerpost you have in play. As you can imagine, this can generate an exorbitant amount of mana in a very short time frame. With four Cloudposts in play you have 16 mana, conveniently one more than you need to hardcast Emrakul, and with Vesuva you have extra copies of Cloudpost to help ensure you hit Eldrazi mana. Filling out the Locus suite is Glimmerpost, a free source of life gain that scales the longer the game goes on. The problem with trying to ramp in Legacy is that tempo decks like Delver can put a very fast clock on you, but with Glimmerpost you can negate multiple turns worth of damage and keep yourself in the game. The last piece of the ramp package is Candelabra of Tawnos. This former bulk rare works overtime getting you into double digits of mana. When you have Cloudposts producing 3+ mana each, untapping them all with Candelabra can accelerate you leaps and bounds ahead of your opponents.

Another thing unique about Titan Post is that it is able to run a lands package to tutor up thanks to Crop Rotation, Primeval Titan, and Expedition Map. These various 1-ofs are all powerful effects that cripple opposing strategies and buy you all the time you need. Bojuka Bog is an atomic bomb in matches where the opponent is relying on their graveyard, and Glacial Chasm helps shut down aggressive strategies by preventing all incoming damage. Eye of Ugin helps tutor out your Eldrazi to close out the game, and Karakas keeps opposing legendary permanents off the table. Also, once you have enough mana to cast Emrakul, Karakas can help you create an infinite loop of turns by bouncing Emrakul and casting it again every turn to guarantee your victory.

As well, Titan Post runs several cantrips to help dig themselves into their threats. Brainstorm, the premiere cantrip of the format, is a no-brainer. If you’re playing Blue in Legacy, odds are good that you’re playing Brainstorm, and with all the possible shuffle effects Titan Post has, you can do an excellent Ancestral Recall impression by essentially drawing three fresh cards. A full set of Sensei’s Divining Top does wonders for controlling your draws, especially when you get into topdeck mode where every draw matters. Repeal works both as a defensive card as well as a cantrip, bouncing any nonland permanent you don’t want to see, such as Humility and Delver of Secrets. Mana is rarely an issue for Titan Post, so Repeal can go as high as you want it. Repeal also enables the use of Ensnaring Bridge in your sideboard by holding off opposing monsters until you’re ready to attack with your own.

Rounding out the maindeck are Show and Tell, Moment’s Peace, and Pithing Needle. Show and Tell is the tried and true method of cheating a gigantic monster into play. However, because you only have one Emrakul, chances are the creature you’re putting into play is Primeval Titan. While not the strongest monster in the format, cheating Titan into play can fetch out whatever lands you need to find your Emrakul and hard cast it, setting you up for winning the following turn. Moment’s Peace is another concession to the aggressiveness of the various Delver strategies in Legacy. Drawing both copies gives you a full four turns of Fogging the opponent, and when used in conjunction with Glimmerpost Moment’s Peace can break your games against aggro wide open. Finally, Pithing Needle is your saving grace about Cloudpost’s natural predator: Wasteland. For just one mana you can shut off Wasteland from disrupting your ramping, giving you the peace of mind to ramp at your leisure.

ARE THERE ANY OTHER OPTIONS FOR THE MAINDECK?

You may notice that while Titan Post runs both Kozilek and Emrakul, the third member of the Eldrazi Three Amigos is conspicuously missing. Ulamog, the Infinite Gyre is a 10/10 indestructible Vindicate on a stick, but a lot of the time it isn’t enough. Swords to Plowshares is a very real card in Legacy, so Ulamog not replacing itself like Kozilek or protecting itself like Emrakul can be a downside. However, there are some fairer matchups where you just need another colossal beatstick. In this case the standard practice is to shave an Expedition Map to fit in an Ulamog and annihilate the competition.

All is Dust is another Eldrazi spell that clears the board of every coloured permanent. Everything from True-Name Nemesis to Liliana of the Veil gets swept away, and all for the low low cost of seven mana. While next to useless against MUD and Batterskull, All is Dust is absolutely devastating against the remaining 90% of permanents played in the format. Also along these lines is Oblivion Stone, which is functionally similar to All is Dust but can be activated at instant-speed, and you can also put fate counters on your own permanents to keep them safe. These cards are much better suited for fair metagames where you need to clear away the board.

Also, for Titan Post players with more dollars than sense, The Tabernacle at Pendrell Vale is the go-to land for keeping swarms of creatures under control. Tabernacle shuts down Empty the Warrens tokens out of TES, the various tribal aggro decks such as Merfolk and Goblins, and even keeps Elves under control barring a Gaea’s Cradle. When you need to buy time and mow down and opposing army, it might be worth dropping the car payment on a Tabernacle.

WHAT ARE MY MATCHUPS LIKE?

Titan Post’s matchups are pretty one-sided in fairer matchups, as not only do you have the life gain and Fog effects to shut down any clock Delver and Stoneforge decks can muster, you simply go over their heads and trample over them with your humongous monsters. You just need to Pithing Needle their Wastelands to keep them from disrupting you and go about your business. Aside from land destruction, you really only have to watch out for excessive countermagic and Stifles from the Delver decks. You don’t have any counterspells outside of Swan Song in the sideboard, so you’ll be in a rough spot if they have Force of Will for your key plays. The one upside is that because you’re ramping so quickly, Daze and Spell Pierce quickly become obsolete.

Titan Post also has several great combo matchups thanks to the Crop Rotation package it runs. Being able to tutor up Bojuka Bog at instant speed with Crop Rotation is a godsend against Dredge and Reanimator, nuking their graveyard to shut down their entire strategies. As well, you can use Vesuva to copy Bojuka Bog to repeatedly exile their graveyard. Just be wary of Force of Will from Reanimator, as you still sacrifice a land with Crop Rotation if it gets countered.

Titan Post does have a couple rather tricky matchups that require a lot of practice to win. Sneak and Show is hands down the most popular of Titan Post’s awkward matchups. Show and Tell is one of the easiest ways for you to cheat a threat into play, but they have more copies of their threats which makes casting a Show and Tell of your own a risky move. For all you know they could have Griselbrand or their own Emrakul in hand! They also have Sneak Attack to cheat these creatures into play before you’re able to tutor out and cast your own. Pithing Needle does help remedy this, but they also run some of the most countermagic of any combo deck in Legacy, so it’s an uphill battle to say the least. Your best bet is to use Karakas to keep their creatures off the table and shut off their Sneak Attack with Pithing Needle or Phyrexian Revoker. This should stall the game long enough to get your own game plan going.

Legacy Burn has experienced a bit of a resurgence in recent weeks as a cheap, efficient metagame call to crush fairer decks. However, Price of Progress has the tendency to absolutely hammer Titan Post, what with its goal of getting a bunch of nonbasic lands into play. Glacial Chasm can only do so much against Burn, especially if Skullcrack and Sulfuric Vortex become a factor. However, you can actually use Vesuva to clone Glacial Chasm and sacrifice the original to effectively “reset” the age counters. Couple this with hitting your Glimmerposts and you should stay well above Price of Progress damage.

Lastly, all-in combo decks like ANT and Belcher pose a unique problem for Titan Post in that their win conditions can go off faster than you can protect yourself, and you don’t have a whole lot of ways to slow them down. Tendrils of Agony laughs in the face of Glacial Chasm as it causes life loss rather than damage, and Charbelcher can activate before you can even think of firing off a Crop Rotation. There’s a reason Titan Post runs 3 copies of Mindbreak Trap in the board, and this is exactly it. Just pray they don’t have a way around your Trap and you should be fine.

HOW SHOULD I SIDEBOARD?

Because Titan Post’s game plan of “play lands, cast eldritch abominations” is so straight forward and proactive, your sideboard is almost entirely defensive measures to help get you to to the abominations stage. Ensnaring Bridge is your best bet against Sneak and Show, Reanimator, and pretty much any other deck looking to attack with giant monsters. It’s also great for holding off swarms of creatures until it’s time for you to Repeal it and attack with your own creatures. Usually when you bring in Ensnaring Bridge, it’s not the worst idea to bring in the Krosan Grip for an uncounterable way of getting rid of it. Bringing in Karn Liberated is also a viable option for removing Bridge, but typically Karn is brought in against slower matches like Stoneblade and Miracles which are full of problem permanents like Jace, the Mind Sculptor or Humility. Moreover, Karn can often be a win condition in his own right by ripping apart the opponent’s hand then using his ultimate to reset the game with a bunch of permanents under your control.

Swan Song is a concession to the fact that countermagic exists, as well as being a weapon against problem spells like Infernal Tutor and Burning Wish in Storm and Humility in Miracles. A 2/2 flier is inconsequential when you’re throwing around 12/12s and 15/15s, and even if it does pose a clock you can always Repeal it for just one mana. Speaking of Storm, Mindbreak Trap is literally only in the sideboard to beat Storm decks. As I discussed earlier, Titan Post is abysmal against Storm in game 1, so exiling all copies of a Storm card from the stack for free in games 2 and 3 is a great equalizer. Here’s it’s also a good idea to bring in Swan Song to help protect and Traps in your hand from Cabal Therapy and Duress.

Finally, the sideboard runs a full set of Phyrexian Revokers because this deck really, truly despises Wasteland. Decks like Lands, Jund, and BUG that often have Life from the Loam to recur Wasteland over and over really have Titan Post’s number. Because Legacy is such an activated ability-centric format, your Pithing Needles are often overtaxed with potential targets. Against Deathblade alone you have Wasteland, Stoneforge Mystic, Deathrite Shaman, Jace, Umezawa’s Jitte, and Batterskull that all demand your attention. Going up to a full seven Pithing Needle-type effects frees up your Needles to keep Wasteland on lockdown.

SO WHY SHOULD I BUILD TITAN POST?

You can hardcast Emrakul, the ultimate Timmy achievement, with shocking consistency. It’s one of the most satisfying spells to cast in Magic, and of all the cool things you can do in Legacy, creating the infinite turns loop of Karakas and Emrakul is one of the most fun. You have all the mana, all the giant monsters, and all the crazy, bombastic, game ending effects a Timmy could want, and if you’ve ever wanted to play a Tron-style deck in Legacy, this is the deck for you.

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