Reassembling Aggro

Written by James Heslip on . Posted in Casual Magic

Reassembling Aggro

James Heslip

James is a budget Magic connoisseur who values silly strategies and rogue decks. He has been playing Magic since 1998, and competing in Legacy events since 2010. When he is not teaching high school English, he can be found brewing Casual and Legacy decks to play with his students and peers. Always appreciative of feedback, he loves it when people send suggestions and share crazy decks with him!
Reassembling Skeleton has long been a favorite of casual players. Because of his super Regeneration ability, you can use him to pay sacrifice costs over and over with no real downside. This has led to some fun and creative strategies with cards like Contamination and Smallpox. It’s true, he shines well in a slow control shell. But what if we tried to be more aggressive with him? What if, instead of something slow and taxing, he was used to fuel something fast and hungry? Something like an Abomination?
 
The Core

If we want to use Reassembling Skeleton in an aggressive deck, we need powerful, low cost  creatures that have some sort of synergy with his regeneration. Smothering Abomination is probably our best choice. Not only can we keep him alive forever with Skeleton, but we also get the benefit of drawing extra cards every turn that we do. Demonic Taskmaster is another great option. While he doesn’t draw us extra cards, he has the same powerful stats and a lower casting cost.

Tenacious Dead and Brood of Cockroaches are our pseudo Skeletons. Dead will only come back in the same turn, and only if we have the mana available that turn. However, he is our best secondary option. His one-mana casting cost is a plus, too. Cockroaches is more similar to Reassembling Skeletons; he just has the extra downside costing us life points. Including full sets of all three regenerators will keep our deck consistent, and ensure that we keep our demons and eldrazi fed.

 
The Backup

With only a single one-drop in the deck so far, we don’t have many turn one plays. This is why we play Mortician Beetle and Quest for the Gravelord. We always want to cast our sadistic bug as early as possible so that he grows off our upkeep costs early. Quest works much the same way. The earlier we cast it, the earlier it makes a fat 5/5 zombie.

Pawn of Ulamog is another card that allows us to benefit from the sacrifice costs of our cards. Every time we tribute a skeleton, we get a cute little baby eldrazi! These little buggers act as blockers, sacrifice fodder for more demons, and provide extra mana! Multiple Pawns in play means we start making babies faster than a rabbit couple on Valentine’s Day. Because of this, I might even consider playing more than just two copies.

Devour Flesh is our removal of choice. It aids both Beetle and Quest, while also giving us some interaction with opposing threats. It’s not our only threat killer, though.

With skeletons in play Stronghold Assassin can put his blade to use every turn with no side effects. He won’t give us much edge against swarm decks, but he kills most single problems. Finalizing the list, we have M19’s Demon of Catastrophes. I used to run Greater Harvester in this slot. However, Harvester was the top of our curve, and was too costly. Our mana is usually being spent to reanimate our skeletons, so it’s not often we can get enough to cast the horror. Catastrophes costs less, and ends the game just as quickly.

The Final List

Playing the Deck
  If you have the choice, Quest for the Gravelord and Mortician Beetle should always come down before Tenacious Dead. You want to start putting counters on them as soon as possible. Turns two and three will be spent setting up your regenerators, and possibly Pawn of Ulamog. From there, play your beat sticks. Pawn mitigates the heavy mana costs that comes with regenerating your skeletons. Assassin will keep opposing threats in check, and Abomination will make sure you have card advantage over your opponent.

Sometimes, you will need time to build mana and develop a board state. This is when you play the control deck. Use your regenerators as walls to keep your opponent at bay. Stronghold Assassin is your best friend, here. Most fliers or tramplers will fall to his shiny blade. Infinite creature destruction keeps the board clean until you’re ready to go on the offensive.

If there is anything you can’t kill that is also too big for your demons, don’t fret. Chump block it until your Mortician Beetle becomes big enough to handle the problem. Thanks to Assassin, Beetle, and your skeleton friends, Inevitability is one of the strong suits of this deck.

Cards like Tragic Slip and Sadistic Glee benefit from your sacrifice strategy, which makes them a good fit. The same goes for Urborg Justice, which can act like a one sided Wrath of God in the right scenario. Culling The Weak, Altar’s Reap, and Costly Plunder enable more sacrifices and benefit from your regenerators.Bloodsoaked Champion, Dread Wanderer, and Bloodghast are all additional regenerator options. Nether Traitor, Ashen Ghoul, and The Myr add to this list. Each will slightly change the way the deck plays, but have their own set of strengths that make them unique.

Diabolic Edict and Geth’s Verdict are your more expensive versions of Devour Flesh that can pump your beetles or put counters on Quest. If you don’t mind the extra cost, try them out.

Conclusion

This week’s deck is characteristic of its color. Victory at any cost. Sacrifice the weak to feed the strong. Fitting, no? Did you like this deck? Let me know why or why not on my facebook page. Do you have an idea for an inexpensive and fun deck you want me to see? send me an email at Spooky386@gmail.com.

 

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