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Thirst for Knowledge: Magnivores Main

Written by Joshua Claytor on . Posted in Competitive Magic, Modern

Thirst for Knowledge:  Magnivores Main

Joshua Claytor

Joshua is the current content manager of Legitmtg.com and Puremtgo.com.

Last week I left off with the first version of the Magnivore deck that I am working on in Modern. As I played more games it became obvious that the deck is a hoot to play, but changes needed to be made. What I have done in this piece is catalog the main deck changes I have made since I started, and while the sideboard remains a flaming pile of tire fire, the main deck in my mind has progressed very nicely and I am closing in on what I think are the perfect sixty for now! Ignore the sideboards in the lists please, those are there for I guess illustrative purposes, to show some movement from the main to the board and vice versa.

Let’s refresh with a look at the first build of the deck.

After playing this build for a while on stream, I decided that the deck was lacking things. The most important at the time was targeted removal. While Lightning Bolt is a solid choice for the deck we wanted a sorcery so we could grow Magnivore as well. Flame Slash fit the bill and also kills Deceiver Exarch! Faithless Looting was not doing what I wanted it to do, so we removed them for the removal. Blood Moon also makes it first appearance in the deck, the costly enchantment gives us further disruption on the non-basic heavy manabases of Modern when Stone Rain, Molten Rain and Eye of Nowhere falls short. While this started off as a Wildfire deck, I started to shave off copies of the six mana sorcery, and removed the Crumble to Dust, as I figured with Blood Moon, non-basic hate seemed a bit redundant. Anger of the Gods makes its first appearance in the sideboard, and Crumble moves there as well.

Here is the second list.

Change Log:
In: 3 Flame Slash 3 Blood Moon
Out: 1 Wildfire, 2 Crumble to Dust, 3 Faithless Looting

This build highlights one change, but it was one I was really unwilling to make. Wildfire was not pulling its weight anymore, and it had to go. In its place are the fourth copies of Stone Rain and Molten Rain. Very minor change, but when it became apparent that Wildfire was not going to do enough in Modern as a main deck card it became a very needed change.

Change Log:
In: 1 Stone Rain 1 Molten Rain
Out: 2 Wildfire

Things changed a ton here from the third to the fourth version. I readjusted the numbers of the targeted land destruction, going back to six total. I wanted to lower the mana curve in the deck as well, so I took out Compulsive Research and tried out Tormenting Voice. I wanted another thing to do on turn two in case I did not have countermagic or Eye of Nowhere. I figured setting up for turn three would be better than doing nothing. Flame Slash was doing fine work, but I wanted to try Anger of the Gods. I know that this flies in the face of wanting to make the deck cheaper, but I figured it was worth trying as well. Sleight of Hand got an upgrade, as I swapped the playset of it to Serum Visions finally. The final change I made to the deck was adding Outpost Siege. I figured with it set to Khans I would never run out of things to do!

Change log:
In: 4 Tormenting Voice 3 Anger of the Gods 4 Serum Visions 2 Outpost Siege
Out: 1 Stone Rain 3 Flame Slash 4 Sleight of Hand 1 Molten Rain 4 Compulsive Research

This played like a train wreck. Outpost Siege in theory was supposed to give me extra plays but it rarely did that. I figured landing it on turn four would just be great against certain decks, like Grixis control or UW Control. What happened more often than not though is I would flood through the siege and have nothing to actually do. Siege, while supposedly shining against control is weak against aggro, and even weaker against combo decks, so it was time to make more adjustments, and this one is my final list. It’s what I have been happiest with in game ones, it’s done well, and only my wreck of a sideboard has held me back from actually getting competitive with the deck.

Remand makes its first appearance in the deck. The hard counter of Mana Leak was really nice, but being able to draw a card off of Remand makes it a bit more important. Compulsive Research is back as well, Tormenting Voice was okay, but the extra card we see off Research helps us more. Adding to that is the possibility of growing Magnivore by two (three total) gives it a nudge over voice. Simian Spirit Guide has been bumped up to a four of to help cast our important three drops. Blood Moon on turn two followed by a land destruction spell on a basic is super nice! We also went up to four Molten Rains as well. Let’s take a look at the last change log and then the final build of the deck for now.

Change Log:
In: 1 Simian Spirit Guide 1 Molten Rain 4 Remand 4 Compulsive Research
Out: 4 Mana Leak 4 Tormenting Voice 2 Outpost Siege

Of course the sideboard is still terrible, but changes have been made in that regard as well!

As I write this Mono Black Eldrazi is crushing Grixis Control at Starcity, so while the deck is what I am comfortable with now, there may have to be some changes made to deal with the possibility of an uptick in play of Eldrazi Temple and Eye of Ugin. While Land Destruction helps against them, and Blood Moon is plenty good, if there not adequate disruption the Eldrazi menace will not care much about how many Stone Rains you cast!

Next time, I will be back to discuss the sideboard option of the deck, and while I have a rough build of it in the final version, I may be going super deep and looking at a transformational board as well! I mean we’re already in the colors of one of the better combo decks in the format.

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