Well, the Pro Tour is over, and while Eldrazi and Affinity cleaned up in the elimination rounds, the sky in Modern is not falling. True there were other Modern events before the Pro Tour, but this was pretty much week zero in the post Splinter Twin and Summer Bloom format. You had the best players in the world working to bust the format, and while Eldrazi was a known factor, it was a bit surprising to me to see it played as much as it was.
Yes, I’ve spent a lot of time playing Modern, and learning how the deck plays, and I figured that while the deck was powerful, its mana would hold it in check. That’s why I’ve been jamming Blood Moon and land destruction (well that and it’s so much fun!) in just about everything I play in Modern. I recognize that having eight Sol Lands in the deck would lead to absurd starts, but I did not recognize how good the Eldrazi out of Oath of the Gatewatch were going to be. Eldrazi Mimic is a card, and as the winning list showed us, so is Vile Aggregate (which is not in Oath!) and Eldrazi Obligator!
So where do we go from here in Modern?
The skies not falling, I think it’s going to be fine. We can look at all the decks that got 18 or more points. We can take that data and analyze it until we get a really good picture of the format, and that’s for another writer, but the Eldrazi deck is not unbeatable. It may not be the best for the format to feature a deck with eight Sol Lands, and action may eventually have to happen, but for right now, I’m willing to look at this puzzle and hopefully solving it.
If not, well, I welcome our noodly overlords.
Anyways, this past week a friend of mine was looking for a deck for his wife to play in Grand Prix Trials. She loves milling things, Sphinx’s Tutelage is one of her favorite cards. It would have been easy to just show her the UB mill decklist, and just call it a day.
I’m not about that though.
While talking to Carl, I thought the Mono Blue Turns list would be fun for her to play, and offered this up for her consideration.
Mono Blue Turns
What we have here is a deck that looks to make sure our opponent never gets to take a turn again. We have Gigadrowse, Boomerang and Exhaustion to make sure that we do not get overwhelmed in the early game. Dictate of Kruphix and Jace Beleren start are our Howling Mines, filling our hands with extra turns so we can chain them together. Serum Visions helps find what we need and Cryptic Command can protect us from losing or protect our spells.
The deck wins typically by using the ultimate of Jace, but with the awaken Time Walk, Part the Waterveil, we have another way to win the game! Thassa can also turn into a creature with two of our card draw engines in play, so damage is an actual factor for us in this build.
The sideboard is a hot mess for what Modern has turned in to though. Hibernation? I don’t think that card can continue to take up a spot in the board! Spell Snare may also be a little underwhelming as well. That however is for further testing. I think I would want to try out Aetherize though. Maybe Torpor Orb as a way to stop Thought-Knot Seer? There is a lot of puzzle solving to be done still!
I told Carl that I would record some games for his wife to watch, and I figured I might as well share those games with everyone else!
Here is the deck in action.
It played pretty well all things considered. The Mill match up was a bit jarring, but real recognize real. Or not. I don’t know. I ended up going 3-2 in the league, which for playing a deck with Hibernations in the sideboard may be the achievement!
Am I going to look at this deck more? Yes, yes I am. I am going to jam it against the colorless and UR version of Eldrazi soon, because I think in order to solve the puzzle sometimes you have to look outside the box. Who knows how many pieces may have been left behind right?
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