So you like drawing a ton of cards, want to crush blue decks, like to do unfair things that leave a look of confusion and frustration on your opponent’s face, and enjoy a good ol’ Upheaval every now and then. Maybe you should be playing U/G Enchantress, which does all of those things. I should mention Andrew Cuneo is a genius. As soon as I saw his Top 8 list from the MOCS (Magic Online Championship), I was instantly in love. I have been a fan of Enchantress decks since I started playing Legacy.
Legacy U/G Enchantress
The point of this deck is to get Words of Wind going and bounce all of your opponent’s permanents. Either they concede or you win by attacking with Cloud of Faeries and Eternal Witnesses while keeping them completely locked with Mindbreak Trap as backup. You do this by having at least two Enchantress effects in play, two lands that can tap for at least five mana because of Wild Growths and Utopia Sprawls, Words of Wind, and Cloud of Faeries.
- Float five mana.
- Cast Cloud of Faeries, untapping two lands.
- Cast a one-mana enchantment. putting two draw triggers on the stack.
- Activate Words of Wind, returning Cloud of Faeries.
- Activate Words of Wind, returning a one-mana enchantment.
You now will have two mana in your pool and can repeat this process until your opponent has no permanents in play. If your two lands produce more than five mana then you will net mana with each loop. The same applies if you have more Enchantress effects in play, letting you draw cards while containing the combo.
The only problem with attacking as a win condition is it’s very time consuming, which can make it difficult to finish in time if it reaches Game 3. This led to the addition of a Living Wish package that was featured in the list Chris Andersen used to Top 8 SCG Cincinnati in October. Living Wish gives you access to Gaddock Teeg, Harmonic Sliver and a quick win via casting Emrakul, the Aeons Torn if you are stretched on time.
My updated list takes out Living Wish but includes a Gatecrash card:
Legacy U/G/w Enchantress
Blind Obedience has continually impressed. It gains you life against the decks that are trying to kill you quickly, it makes Sneak Attack a beatable card, and it slows down Goblins. Did I mention it’s a win condition? Once you have Words of Wind going, Blind Obedience can kill your opponent very quickly in one turn instead of having to attack with 1/1s and 2/1s. Too many times, I have had Living Wish in my opening hand and felt like I was starting on a mull to six. This is a kill condition that still draws you a card when you play it.
Chris Andersen recommended that I give Cloudstone Curio a try. Wow, this card. If you have an Enchantress effect in play, it makes drawing your deck very easy. And the cycle ability on Cloud of Faeries becomes surprising relevant when you can play Eternal Witness and bring it back, cycle it, play a different Cloud of Faeries to bounce Eternal Witness and repeat if you don’t have an Enchantress effect in play.
Inside the Matchups
This deck has a favorable matchup against almost all the blue decks, a fine Jund Matchup, and can hang with most of the combo decks. A few tips are:
- Mulligan very aggressively. If you don’t have a hand that has an Enchantress effect, the hand is very rarely worth keeping.
- If you have Argothian Enchantress in your hand and lands to cast it, you’re better off saving your Wild Growths and Utopia Sprawls until after it is in play so you can get more cards out of them.
- Don’t waste your Green Sun’s Zeniths. If against a grindy deck like Stoneblade or BUG, it’s often better waiting until Turn 3 for Enchantress’s Presence or Zenith for two rather than using it early to ramp you with Dryad Arbor. One turn won’t matter much.
The below should help you with you side boarding decisions (I side out a Forest on the draw against almost everyone), but don’t copy it exactly because not all of your opponents will have the same cards in their decks.
This matchup feels pretty close. Liliana of the Veil is by far the scariest card because it can make you sacrifice your Argothian Enchantresses, but they also have cards that don’t do much like Punishing Fire and Lightning Bolt. After side boarding, I feel very favored because Leyline of Sanctity shuts down the Liliana edict, Thoughtseize and Hymn to Tourach.
You have to almost try to lose in this matchup. They are a slow deck and most of their cards don’t do anything. Just wait for the look on your opponent’s face when you cast Carpet of Flowers.
Sneak and Show
Elephant Grass means they have to kill you with Emrakul; Seal of Removal means they must have Sneak Attack; and Blind Obedience pretty much seals the deal. It’s not as good of a matchup as other blue decks but I’m not upset when getting paired against it.
Show and Tell decks
These are much worse decks to face than Sneak Attack. You can get a lot of Game 1 when they are on the cheat-in-an-Emrakul plan, but Games 2 and 3 will take a little more work. I’ve been about 50/50 against it.
Game 1 is a tossup, but after sideboarding we have access to Leyline of Sanctity and Mindbreak Trap as well as Gaddock Teeg. It feels good when your opponent makes 16 goblins and you just bounce them all.
This is a bad matchup in Game 1, but it’s pretty favorable after sideboard. Leyline of Sanctity slows them down a lot and gives you time for your combo. Decks like these are the reasons I like having a way to kill besides beating down over multiple turns.
This is the worst matchup mainly because of Rishadan Port followed by a quick block. Don’t be afraid to Time Walk yourself by throwing a Dryad Arbor in front of a Goblin Lackey. I have a winning record against this deck but it never feels easy.
Most of these decks aren’t running a lot of Lilianas anymore, which was the only card they we cared about. They don’t have a quick enough clock, so even though they have Hymn to Tourachs and Thoughseizes, it’s usually not enough. If you resolve an Enchantress, the game pulls away quickly.
You have a great matchup here. Elephant Grass slows them down a lot because they rarely have enough lands to attack through it while progressing their board state. You can Time Walk them with Seal of Removal pretty easily.
Give this deck a try at the next Legacy tournament you play in — you might be surprised by just how fun it is.
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